Changelog 13.05.21
Avoider » Devlog
Changes:
- Rebalanced movement: maximum speed and inertia wer decreased, whereas acceleration was increased, which together allows for much more precise movement.
- Blink cooldown increased: since movement is more precise, there's not as much reliance on blinking anymore, it can become more of a last-second-save ability.
- Added "walking": when the right mouse button is held, maximum speed is decreased, which allows the movement to be even more accurate.
- Increased sizes of enemies 1.5 times.
- Added warning signs in place where enemies will spawn, this allows to prevent those cheap deaths when you run into an enemy that just spawned in.
Avoider
Avoid enemies, making them destroy each other
Status | In development |
Author | kurt_c0caine |
Genre | Action |
Tags | 2D, Arcade, avoid, avoider, dodge, High Score, Neon, Vector, vector-graphics |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
More posts
- Changelog 15.05.23May 15, 2023
- Changelog 11.05.23May 11, 2023
- Changelog 07.05.23May 07, 2023
- Changelog 28.07.21Jul 28, 2021
- Changelog 25.07.21Jul 25, 2021
- Changelog 19.07.21Jul 19, 2021
- Changelog 06.07.21Jul 06, 2021
- Changelog 05.06.21Jun 05, 2021
- Changelog 02.06.21Jun 02, 2021
- Changelog 28.05.21May 28, 2021
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