Changelog 13.05.21


Changes:

  • Rebalanced movement: maximum speed and inertia wer decreased, whereas acceleration was increased, which together allows for much more precise movement.
  • Blink cooldown increased: since movement is more precise, there's not as much reliance on blinking anymore, it can become more of a last-second-save ability.
  • Added "walking": when the right mouse button is held, maximum speed is decreased, which allows the movement to be even more accurate.
  • Increased sizes of enemies 1.5 times.
  • Added warning signs in place where enemies will spawn, this allows to prevent those cheap deaths when you run into an enemy that just spawned in.

Leave a comment

Log in with itch.io to leave a comment.