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Submission to Decade Jam
Submission to AGDG DEMO DAY 38
Submission to AGDG DEMO DAY 39
Submission to AGDG DEMO DAY 40
Submission to /gedg/ Progress Day 1
Submission to AGDG DEMO DAY 50
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Devlog
Changelog 15.05.23
May 15, 2023
by
kurt_c0caine
1
Added an option to select which colors mean danger, warning, etc. in case players have red-green color blindness. Also did some refactoring...
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Changelog 11.05.23
May 11, 2023
by
kurt_c0caine
Added a new enemy...
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Changelog 07.05.23
May 07, 2023
by
kurt_c0caine
1
So, I'm back to working on Avoider, since it's already mostly done, it should take too long to finish, but unfortunately I'm also busy with other stuff. Changes: Added a settings menu on pause Game pa...
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Changelog 28.07.21
July 28, 2021
by
kurt_c0caine
Changes: Increased available reaction time. Increased acceleration. Tweaked score bonuses from modifiers. Decreased blinking cost x2. Increased bullet time cost x2...
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Changelog 25.07.21
July 25, 2021
by
kurt_c0caine
Changes: Added score display. Tweaked some things...
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Changelog 19.07.21
July 19, 2021
by
kurt_c0caine
Changes: Added short-lived phantom colliders that are spawned by dying enemies, making chaining combos easier. Added a bonus for using chasers to hit far away enemies. Added a bonus for hitting >3 ene...
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Changelog 06.07.21
July 06, 2021
by
kurt_c0caine
Changes: Submitted a demo for AGDG demo day. Drew font shapes. Added a message display system. Changed scoring system. Again. Added score modifiers. Rewrote the description...
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Changelog 05.06.21
June 05, 2021
by
kurt_c0caine
Changes: Added screen shake...
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Changelog 02.06.21
June 02, 2021
by
kurt_c0caine
1
Changes: Added a new enemy type, that fires homing missiles at you. It can't be tricked by teleportation and neither can missiles...
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Changelog 28.05.21
May 28, 2021
by
kurt_c0caine
Changes: Added "time stretch" aka bullet time. To activate it, hold space, it will drain the sam energy used for blinking. Some other internal changes(new sound system, changed the renderer to use z-b...
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Changelog 25.05.21
May 25, 2021
by
kurt_c0caine
Changes: Added pause. Just press "P". Rebalanced spawning system. Now each wave has fewer enemies, making the game progress quicker. Changed score system: multiplier now decays faster, but doesn't dec...
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Changelog 23.05.21
May 22, 2021
by
kurt_c0caine
Added a new enemy type: howitzer. It has a low probability to replace a shooter when spawning, and also has a ranged attack. When it's aiming you'll see a crosshair indicating the spot it's gonna fire...
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Changelog 13.05.21
May 13, 2021
by
kurt_c0caine
Changes: Rebalanced movement: maximum speed and inertia wer decreased, whereas acceleration was increased, which together allows for much more precise movement. Blink cooldown increased: since movemen...
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