Changelog 25.05.21
Avoider » Devlog
Changes:
- Added pause. Just press "P".
- Rebalanced spawning system. Now each wave has fewer enemies, making the game progress quicker.
- Changed score system: multiplier now decays faster, but doesn't decay completely and is instead reduced by one. This is done to emphasize that idling around is not as bad as getting hit. Getting hit also doesn't reduce multiplier to 1, but to a base multiplier value, which depends on current wave. Multiplier increment now also depends on the number of the wave and gradually gets higher. This is done to reward player for staying alive longer.
- Changed chasers' angular velocity, so that they can aim faster and it would feel more consistent. Also increased the minimum distance from the player they need to be to start aiming.
- Added a green outline around player's ship, indicating the readiness of blink. It disappears after blinking and reappears and gets brighter when blink is about to leave cooldown. Ship also flashes when the blink is ready.
Avoider
Avoid enemies, making them destroy each other
Status | In development |
Author | kurt_c0caine |
Genre | Action |
Tags | 2D, Arcade, avoid, avoider, dodge, High Score, Neon, Vector, vector-graphics |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
More posts
- Changelog 15.05.23May 15, 2023
- Changelog 11.05.23May 11, 2023
- Changelog 07.05.23May 07, 2023
- Changelog 28.07.21Jul 28, 2021
- Changelog 25.07.21Jul 25, 2021
- Changelog 19.07.21Jul 19, 2021
- Changelog 06.07.21Jul 06, 2021
- Changelog 05.06.21Jun 05, 2021
- Changelog 02.06.21Jun 02, 2021
- Changelog 28.05.21May 28, 2021
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