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I know you don't plan on updating the game but could you just add a full-screen button? this game has been submitted to so many things that it's hard to play, isnt that the point of a game?

Very fun & addicting game, gun crafting system is both simple and deep and allows for creation of some busted builds. There were some quirks here and there (like Pi & Fra saying "reduced by X" which gives the impression of a flat reduction rather than division), but testing allows to iron out quirks and test different combinations of items.

Some suggestions/stuff that would be cool to implement:

1. Add autofire pls my fingers hurt from holding down left click

2. Make it clear that status effects DON'T STACK. I was really confused as to why my gatling burn pellets started sucking hard come level 15 until I realised that reapplying burn does literally nothing for you except reset the duration (hence why my 6 dps burn was taking a while to kill 200+ hp enemies).

3. Add more stats to the stat breakdowns of each gun (stuff like bullet radius, bullet speed, etc) as well as individual stat breakdowns for any submunitions created by modifiers like Tra or Fra. 

4. Add more graphic customization options (turning down explosion/spark graphics, decreasing player bullet visibility, etc.). Turning off bloom barely helps at all when I have tons of exploding homing rockets that obscure literally everything, and also kind of makes the game look dull and sad. 

5. Add different gun types (maybe unlockable/choosable at start of run). Maybe a bulky gun with higher modifier cap but reduced firerate & bullet speed, or a laser gun with drastically shorter base bullet lifespan but fires a continuous stream of energy pellets instead of 1 big bullet. 

Glad that you liked it, but I stopped working on it, so I'm not going to add/change anything.

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Oh OK then. 
Either way a very fun and engaging game, even though I always end up dying due to my bullets obscuring my entire half of the screen.  

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This is a great a game, I was a bit intimated by the upgrade system at first, but it is surprisingly simple and deep at the same time.

The visual and audio are like ASMR for the eyes and ears.

This game progresses at reasonable rate, always introducing new mod and enemy types to keep the combat fun and engaging. 

The level of love and passion that has gone into this game is truly inspiring, words cannot express my admiration for the developers of this game.

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Thanks!

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Very addictive 50/5

Thanks.

whats a good build for this because i can't make it to 50

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as soon as i comment this my next run i beat the game lets gooooooo

I suggest publish on steam, web just cause too much lag.

Who's gonna pay for it? Also, I'd have to bundle it using electron.js, the performance wouldn't improve much, if at all.

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me.

lots of bombers vs negative armor penetration... not the best idea not to care about armor penetration

I did not know you can switch guns

this is way too strongit creates so many bullets that the game lags and nothing can spawn

i took this a bit too late but you get the idea

died to absorbers. the fragments where too much

tip for them: they can be brute forced with enough bullets, and enough firepower when they are shooting can kill them easily.

remember: they have as much hp as a heavy carrier.

weird idea: a way to break down mods for instance,  i got EXP but i needed like AC or sumtin so i could break the EXP down into 2 random uncommon mods (2 cause you could just keep re rolling  until you get the mod or mods that you want)

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I DID IT!!!!!!

i finally unlocked cheats!!

Also just wondering what the heck cheats does

You'll see when you unlock them.

i cant get past level 49

IF i unlock them

Idea: a quick way to reset so if you get mods you don't want in the beginning you can reset to get new ones or if you want to restart if you get bored with your current mods.

i usually just die to the first level when i get mods that i don't really want

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I deliberately didn't do that cause otherwise the players would keep re-rolling until they get rare modifiers.

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READ AND LIKE TO SHOW APPRECIATION FOR KURT_C0CAINE AND HIS GAME!!!!!

As someone who as been playing your game for the past little while (2 months at most), I must say, you're dedication to this game, and the speed at which you implement new ideas and features is just astonishing. Plus the coding and creation of the game is insane as well. I couldn't have done any single one of these updates in a year, and you've had about 30 updates since November of 21. Impressive.

I am currently doing make up work, with 4 days left in the quarter, with a D in biology because ive been putting off work to play your game. It's an awesome game, especially compared with some of the other stuff thrown on this website(no offense to anyone reading this:). 

Thank you. This is a spectacular game that ive introduced to 2 friends, and we've been competitive about it. I just got to lvl 50 today for the first time, and it was exhilarating to see the Winning Screen. I promise you'll see me in comments for a while.

Great job. Love the game. Insane work, very impressed. Keep up the good work. I wouldn't be surprised if you became a MAJOR game dev in the future. 

Again, everyone who agrees and wants to show love to the great Kurt_C0caine, like this comment(up arrow to the left). 

Once again, thank you. 

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Just vote 5 stars.

And do that.

I MADE IT TO 50!!!!!!! YAAYY!

I just crashed my computer........ I let cheats get to my head. I dont think max Dru, Fi, and Sca go together well....

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It wasnt even max it was just lvl 5 dru......... I think something happened........

hoooooooooooooooooooooooo

Could you make it so that the "Game Over" screen  shows your stats? Like the lvl, stage, and what weapons you had.

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No, can't be bothered, sorry.

All good.

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HUH???


me on level 49 after getting instakilled by a mini crasher:

I HAVE AN IDEA!!!!!

No it isnt that important, I just like yelling. Lol.

Could you possibly make it so you can trade a Unique for 12 common? If you do the math, you'd need 81 common to make a Unique, so it seems fair to trade it for 12 common. (disclaimer, math may be wrong...)

I fixed my math. Its 240-something common to make a unique...

Really? 3 epic for a unique(3), 3 rare for an epic(9), 3 uncommon for a rare(27), 3 common for an uncommon(81). Is it not 81?

idk. common, uncommon, rare, epic, unique.  3 x 3 x 3 x 3 x 3 = 243...... im so confused...

Oh, wait. theres also exceptional....

exceptional?  I don't think i remember that tier, what upgrades are in exceptional?

I dunno about that, doesn't sound like a fair exchange.

Yeh, but at least you can exchange the massive guns you don't like for something else. There a lot of times I'd rather have a common Ti than a unique Frz.

You can up the amount of common you get if you want. Go from 12 to 20, or something, but more than that would(in my opinion as a gamer of depressing amounts) be too much to handle.

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