Devtober day 16
TDS » Devlog
- Enemies can now drop coins that you can use to buy weapons at the shop. The coins at the moment come in three varieties: small copper ones(+1), silver ones(+10) and diamonds(+100). They also show how bad the player ship actually handles, since picking them up is slightly difficult and they can easily be missed. Even though I increased their hit volumes and the time it takes them to despawn, and decreased the distance their are thrown from the enemy that dropped them, it is still rather tedious. On the other hand, it presents a new challenge.
- I implemented a shop! To access it, just pause the game, the shop menu will appear underneath the playing field. Sure, it's rather bare-bones at the moment, and the code is not structured well, but all the main features(buying weapons and selling them back) are there.
- To test the shop easier, I added a cheat: you can press "enter" to give yourself +50 coins, this, however, will only work when the game is not paused.
- I also slightly rebalanced some of the weapons.
TDS
TDS is a top-down shooter with vector graphics.
Status | Prototype |
Author | kurt_c0caine |
Genre | Action |
Tags | 2D, Top down shooter, Vector |
Languages | English |
More posts
- PostmortemNov 03, 2019
- Final overdue devtober updateNov 03, 2019
- Devtober day 27Oct 27, 2019
- Devtober day 25-26Oct 26, 2019
- Devtober day 24Oct 24, 2019
- Devtober day 23Oct 23, 2019
- Devtober day 22Oct 22, 2019
- Devtober day 21Oct 21, 2019
- Devtober day 20Oct 20, 2019
- Devtober day 18-19Oct 19, 2019
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