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Devlog
Submission to Devtober 2019
TDS
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Devlog
Postmortem
November 03, 2019
by
kurt_c0caine
So, now that Devtober is over, it's time to summarize what I've learned. And to be honest, I didn't learn much during Devtober, except maybe for these two points: Working on the game until 1am, going...
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Final overdue devtober update
November 03, 2019
by
kurt_c0caine
Added some more weapons: Flare gun: sets enemies on fire, explodes, when hitting burning enemies. Mine layer missile: missile, that leaves a trail of explosive mines. This'll be it for devtober. I'm g...
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Devtober day 27
October 27, 2019
by
kurt_c0caine
Implemented a new weapon(buzz saw launcher), spent the whole evening trying to get it to work properly...
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Devtober day 25-26
October 26, 2019
by
kurt_c0caine
First boss mostly done!...
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Devtober day 24
October 24, 2019
by
kurt_c0caine
Fixed a bug with enemy bullets sometimes not spawning. First boss is still not finished, but I improved it by adding it a "wind-up" move before charging, so that the attack is better telegraphed to th...
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Devtober day 23
October 23, 2019
by
kurt_c0caine
First boss phase one implemented: The boss attempts to ram the player thrice. After that, it goes to the middle of the screen and fires one of its weapons(rainbow gun or the homing missile). Attempts...
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Devtober day 22
October 22, 2019
by
kurt_c0caine
Added a new weapon: missile launcher. Unlike the swarm missile launcher, it fires only a single missile at a time, and it has to be controlled by the player directly. It also deals more direct damage,...
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Devtober day 21
October 21, 2019
by
kurt_c0caine
Minor changes to bullet creation: usually, enemy bullets have their color multiplier set to [255, 0, 0] to make them red, now they can also retain their original color multipliers. Started working on...
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Devtober day 20
October 20, 2019
by
kurt_c0caine
Added a new weapon: heavy machine gun, it's like the regular machine gun, but has twice the fire rate, 2.5 times damage per shot and is not affected by player ship's speed. Added a new enemy type: bub...
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Devtober day 18-19
October 19, 2019
by
kurt_c0caine
Added a new weapon: bouncy ball gun, based on the level of charge, increases the speed of the ball, which deals damage based on momentum. At full charge, the ball explodes Some minor changes to shop,...
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Devtober day 17
October 17, 2019
by
kurt_c0caine
Added a new weapon, altered the way shooting patterns work...
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Devtober day 16
October 16, 2019
by
kurt_c0caine
Enemies can now drop coins that you can use to buy weapons at the shop. The coins at the moment come in three varieties: small copper ones(+1), silver ones(+10) and diamonds(+100). They also show how...
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Devtober day 14
October 14, 2019
by
kurt_c0caine
Worked on the shop, implemented coin pick-ups. Some of them look lie diamonds...
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Devtober day 12
October 12, 2019
by
kurt_c0caine
Updated the controls to support different keyboard layouts Tweaked the player ship acceleration and friction coefficient...
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Devtober day 11
October 11, 2019
by
kurt_c0caine
Added a new enemy type, that creates sort of a field of bullets rotating around it. This is done via a special component, which is attached to the bullets, that are shot by the enemy. It also works on...
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